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شفرات و كلمات سر لعبة س.ت.ا.ل.ك..ر. - شادوو اوف تشرنوبيل
S.T.A.L.K.E.R. Shadow Of Chernobyl
Cheatmode:
: RM
Press ~ during game play to display the console window. Then, enter one of the following codes
Code Result
help List console commands g_always_run 1 Activates the permanent running g_always_run 0 Toggle permanent running Bonus content:
Enter the game's folder and run the "setupbp.exe" file. Select a language, then enter "pseudodog" and "snork" as codes to unlock the bonus content.
pseudodog Unlock code #1 snork Unlock code #2
Press NEXT button and you got the BONUS content unlocked.
Password Result
pseudodog Multiplayer map Pool, UK and US military multiplayer skins snork Multiplayer map Dark Valley, French and German military multiplayer skins. Kosteyer Grenade Launcher Attachment :
Find a grenade launcher attachment for the AKM 74/2 in the Dark Valley's secret lab. It is on the first level of the lab, in one of the many, many lockers in the locker room.
M203 Grenade Launcher Attachment:
Find this grenade launcher attachment early and easy in the Rostok Wilderness. Right after you go past the building with the four snipers, there will be a sniper in a tower on your right and a garage building where a truck crashed into it on your left. Explore the garage building and you will find a stash box past some scorcher anomalies with the launcher and ammunition.
Ammo and Armor:
Up the road outside the village where the Trader is a Box Car with two crates in it. Inside the crates is some ammo and another armor suit. Free Stalker Suit From A New Game:
At the very beginning of the game, you need to talk to a stalker named Wolf in the Gordon newbie camp. Behind Wolf is a ladder that leads to an empty backpack in the attic. Climb the ladder but do not enter the attic. Instead, walk around the ledge formed where the roof and walls meet. You can work your way onto the roof of the house that way. Once on top of the roof of this house, there is an identical house north of the one you are on. You can sprint and jump to the roof of that adjacent house (you take a little damage). When you get to the second house's roof, carefully make your way to the side with a hole in the roof just past it, you should be able to make out a wooden crate you can destroy. If you spoke to Wolf and accepted the mission to rescue Nimble, you should have a pistol. Shoot the wooden crate and a Stalker suit (worth 15,OOO Rubles) will be inside. Simply grab it and you'll be immediately better off than you think you could be! Getting to the Freedom Armory without being Part of Freedom:
To get into the armory without being detected push a chair towards the guard. Don't worry if the chair falls down partway. When it touches the guard jump on it and then jump onto him. The game will then push you past the guard and into the armory hallway. To get in just slash the lock with your knife and to get out use the same technique you got in using a chair which is in the armory or the other room.
Barrels of Fun:
If you shoot an NPC in the game, he and his faction will open fire on you. However, you can use the red explosive barrels to kill them and it will not count as a "source of damage" against your character. You can try this against some of the Freedom NPCs in the Army Warehouses who are standing next to what amounts to a giant bomb that only needs your gunfire to detonate. In fact, if you have the patience to locate red explosive barrels in pacified areas, you can use this exploit to bag a lot of items and loot.
Make the Dead More Useful Than Radioactive Fertilizer:
Normally, you can only carry 50 kliograms of weight, which pretty much you can lug around several hundred rounds of ammunition, the weapons that fire the ammo, armor, grenades, etc. However, you should notice you can load all of those items on a human dead body (not animals or mutants), and simply use the SHIFT + USE function to drag the corpse along with you. This way, you can load a corpse with any number of items and move them from one location to another. Since you cannot attack while dragging a corpse, you may only want to use this "one slow trip" when in a situation that has left very few enemies on the map. Additionally, you cannot take a dead body from one place to another (meaning all this must take place on the same map). Items on dead bodies also randomize once you switch maps, so never leave items you want to keep on a dead body, or you lose them forever when you go to another place.
Easter Egg Gordon Freeman:
If you have played HalfLife, you know the main character is Gordon Freeman. His events are set prior to the events you are now involved in. Ever wonder what happened to him? After you have escorted Kruglov to Lake Yantar, go back to the downed HIND helicopter in Rostok Wildlands (where you first triggered the escort Kruglov mission). Nearby, you can see where there is an entrance to an underground garage area. Various anomalies are active in the area but are easily avoided. Looking in you can see a campfire. Head there and check around. There will be the remains of a corpse on a mattress inside a large metal ship container. Near the fire is a dead body. Searching the body you'll find a unique handgun called Big Ben that fires PAB9, SP5 and SP6 ammo. You will also acquire a new entry in your PDA (about other PDAs) with a number of notes as to what happened to Dr. Freeman.
Bonus content:
Enter the game's folder in the Limited Edition of the game and run the "setupbp.exe" file. Select a language, then enter pseudodog as a code to unlock the Pool multiplayer map and the U.K. and U.S. military multiplayer skins. Enter snork as a code to unlock the Dark Valley multiplayer map and the French and German military multiplayer skins.
Exoskeleton:
When you find you way into the sarcophagus, you will find a doorway that leads through a wire barrier and a hole in the wall with about ten people through the hole. Instead of going through that doorway, continue towards the light on the wall and turn right. There will be about two enemies there. Kill them and go through the door to their right. Just through that door to the left will be a ladder going to a door. Search the room at the bottom and you will find a chest with an Exoskeleton inside. It adds on radiation; bring some artifacts that counter radiation. It weighs 15, but gives you the ability to carry an extra 20. It has good protection from bullets but not much from anomalies.
Performance Fix:
Go into your User.alx file. It can be found in C\:Documents and Settings\All Users\Documents\STALKERSHOC
Replace all the text with the following:
_preset Default ai_use_torch_dynamic_lights on unbindall bind jump kSPACE bind crouch kRCONTROL bind crouch_toggle kSLASH bind accel kLSHIFT bind sprint_toggle kX bind forward kUP bind back kDOWN bind lstrafe kLEFT bind rstrafe kRIGHT bind llookout kQ bind rlookout kE bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind drop kG bind use kF bind scores kTAB bind chat kCOMMA bind chat_team kPERIOD bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kI bind buy_menu kB bind skin_menu kO bind team_menu kU bind active_jobs kP bind map kM bind contacts kH bind vote_begin kF5 bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind speech_menu_0 kC bind speech_menu_1 kZ bind use_bandage kRBRACKET bind use_medkit kLBRACKET cam_inert 0. cam_slide_inert 0.25 cl_cod_pickup_mode 1 cl_dynamiccrosshair on g_always_run on g_autopickup on g_backrun on g_corpsenum 10 g_eventdelay 0 g_game_difficulty gd_stalker hud_crosshair on hud_crosshair_dist off mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name BLACKBOX mm_net_srv_reinforcement_type 1 mm_net_weather_rateofchange 1. mouse_invert off mouse_sens 0.32 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0. net_cl_log_data off net_cl_pending_lim 3 net_cl_update_rate 30 net_dedicated_sleep 5 net_sv_log_data off net_sv_pending_lim 3 net_sv_update_rate 30 ph_frequency 75.00000 ph_iterations 24 r1_dlights on r1_dlights_clip 10. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u 1. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break 0.800000,0.500000,0.000000 r2_aa_kernel 0.5 r2_aa_weight 0.250000,0.250000,0.000000 r2_allow_r1_lights off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 1.4 r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.7 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0.001 r2_ls_depth_bias 0.0003 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 0.5 r2_ls_ssm_kernel 0.7 r2_mblur 0. r2_parallax_h 0.04 r2_slight_fade 0.05 r2_ssa_lod_a 96. r2_ssa_lod_b 64. r2_sun on r2_sun_depth_far_bias 0.00001 r2_sun_depth_far_scale 1. r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 1. r2_sun_details off r2_sun_focus on r2_sun_lumscale 1. r2_sun_lumscale_amb 0.5 r2_sun_lumscale_hemi 1. r2_sun_near 12. r2_sun_near_border 0.75 r2_sun_tsm on r2_sun_tsm_bias 0.01 r2_sun_tsm_proj 0.3 r2_tf_mipbias 3. r2_tonemap on r2_tonemap_adaptation 1. r2_tonemap_amount 0.7 r2_tonemap_lowlum 0.0001 r2_tonemap_middlegray 0.6 r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.5 r2em 2. r__detail_density 0.44 r__geometry_lod 1.2 r__supersample 4 r__tf_aniso 12 renderer renderer_r2 rs_c_brightness 1. rs_c_contrast 1. rs_c_gamma 1.2 rs_fullscreen on rs_refresh_60hz off rs_stats off rs_v_sync off rs_vis_distance 1. snd_acceleration on snd_cache_size 32 snd_efx on snd_targets 24 snd_volume_eff 0.8 snd_volume_music 1. sv_anomalies_enabled 1 sv_anomalies_length 3 sv_artefact_respawn_delta 30 sv_artefact_stay_time 3 sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1 sv_bearercantsprint 1 sv_client_reconnect_time 60 sv_console_update_rate 1 sv_dedicated_server_update_rate 100 sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_forcerespawn 0 sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0 sv_friendlyfire 1. sv_hail_to_winner_time 7000 sv_pda_hunt 1 sv_pending_wait_time 10000 sv_reinforcement_time 0 sv_remove_corpse 1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0 sv_shieldedbases 1 sv_spectr_firsteye 1 sv_spectr_freefly 0 sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1 sv_statistic_collect 1 sv_statistic_save_auto 0 sv_timelimit 0 sv_vote_enabled 1 sv_vote_participants 0 sv_vote_quota 0.51 sv_vote_time 1. sv_warm_up 0 texture_lod 2 vid_mode 1280x1024
Make sure you create a backup of your original file in case anything goes wrong. |
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