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Rome Total War
شعبية اللعبة : 2139
Rome Total War

: conner54
Cheatmode:

Start game, then bring down the console by pressing ~ aka tilde or ',
then enter the code from below for the desired effect.

Code Result

gamestop Units gets 10% cheaper (only works in campaign mode)
oliphaunt Elephants gets 40% bigger (only works in campaign mode)
Jericho Walls fall down in a seige (only in Battle map mode)
Unlocking all Factions without playing through campaigns:
: Dusan

To unlock all Factions in the game go to.
C:\Program Files\Activision\Rome Total War\Data\world\maps\campaign\imperial_campaign
Then open the text file "descr_strat".Then move whoever you want from unlockable or
unplayable to playable. Note If you move some things to playable from unplayable
they might crash the game if you try to use them or might just outright not work, so be wary.
HUGE amount of Denari:

: Dusan

Go to C:\Program Files\Activision\Rome Total War\Data\world\maps\campaign\imperial_campaign
Then open the text file "descr_strat".Go all the way down till you see (Here's what it should
look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to
999999 on your selected faction and then close the file run the game and when you play Imperial
Campaign you should have the selected amount of Denari; start of factions section
factionromans_julii,comfortable caesar
denari 5000
settlement

Cheatmode:

: Bojan Novakovic

While playing a game, press ~ to display the console window.
Then, enter one of the following codes to activate the corresponding cheat function:

Increase money by 20,000 [Note] add_money 20000
10% cheaper units in campaign mode gamestop or bestbuy
40% bigger elephants in campaign mode oliphaunt
Walls fall down in siege in battle map mode jericho
Add population to indicated city add_population [city name] [number]
Toggle fog of war toggle_fow
Give character the trait at indicated level give_trait [character] [trait] [number]
Complete all building in construction queue;
can only be used once process_cq [city name]
Complete all military units in recruitment
queue; can only be used once process_rq [city name]
Display help for desired command [command]?
Attacker or defender automatically wins
next auto resolved battle auto_win [attacker|defender]
Creates a unit in the selected settlement or
characters army with the stats you input create_unit [settlement or character] [unit ID]
[amount] [exp or armor or weapon]
Lists all traits list_traits
Move indicated character to desired
coordinates move_character [name] [x,y]
Give points for indicated character's trait give_trait_points [character] [trait] [number]
Force opponent to accept diplomatic
proposal force_diplomacy [accept|decline|off]
General invincibile in combat invulnerable_general [character]
Changes date date [year]
Kill indicated character kill_character [character]
Change season season [summer|winter]
Capture indicated city capture_settlement [city name]
Toggle strategy map coastline display toggle_coastlines
Toggle tabbed output window display toggle_tow
Toggle camera restrictions toggle_restrictcam
Toggle underlay toggle_underlay
Toggle overlay toggle_overlay
Toggle everyone's spying ability to
perfect and infinite range toggle_perfect_spy
Toggle building debug mode building_debug
Toggle display of simple performance
times of game update vs. display perf_times
Toggle message collation (sets all
factions) message_collation_set
Toggle show all messages to all
factions show_all_messages
Toggle display of campaign map
flowing water toggle_flowing_water
Toggle display of network stats nw_stats
Toggle pr mode toggle_pr
Give character an ancillary give_ancillary
Reset character to start of turn settings character_reset
Show cursor position and region ID show_cursorstat
Toggle the terrain to display various data
sets; no parameter resets to normal toggle_terrain
Give character points for trait give_trait_points
List all available ancillaries list_ancillaries
Give the character movement points mp [value]
List all characters in the world or those
belonging to a faction list_characters
Show landing positions available to the AI
from a given region; default hides them show_landings
Apply filter to world map coastlines filter_coastlines
Set health of building of the specified type
in a settlement set_building_health [value]
Set maximum speed of turn processing
during AI round ai_turn_speed [value]
Set aerial map overlay depth bias for
minimum zoom amdb_min [value]
Set aerial map overlay depth bias for
maximum zoom amdb_max [value]
Set aerial map overlay offset towards
camera amdb_offset [value]
Zoom to specified aerial map zoom zoom [value]
Set denominator of the faction ranking graph
interval (calculated as number_of_turns divided
by denominator); if 0, then denominator will be
set to number_of_turns for an interval of 1 set_ranking_interval [value]
Regenerate radar regenerate_radar
Adjust sea bed to specified height adjust_sea_bed [value]
Reload all vertex shaders reload_shaders
Reload all textures reload_textures
Fire toggle_game_update [mt|toggle|reload|int]
Force display reset cycle reset_display
Set diplomatic stance between the two
factions diplomatic_stance [value]
Add all ancillary to the character info
display test_ancillary_localisation
Ignite all piggy winks burn_piggies_burn
Test the event message specified in
descr_event_enums.txt test_message
Display defensive terrain features show_terrain_lines
Clear all stacked messages clear_messages
List all units in an army list_units
Show victory message for faction
for short or long campaign victory
Trigger advice trigger_advice
Damage wall of settlement damage_wall [none|gate|breach]
Open victory scroll declaring that
the given faction is the victor test_victory_scroll
Trigger unit upgrade effect upgrade_effect
Force local player's alliance to win the
battle force_battle_victory
Force local player's alliance to lose the
battle force_battle_defeat
Output positions of all units in the battle
to the specified file output_unit_positions [filename]
Show all valid processed paths in
pathfinder show_battle_paths
Show all valid processed paths in
pathfinder for specific unit given a unit ID show_battle_paths_for_unit [value]
Show the street plan for the settlement show_battle_street_plan
Display a marker at x, y for t seconds show_battle_marker [value]
Display a circle at x, y of r radius
for t seconds show_battle_circle [value]
Remove faction from the game kill_faction [value]
Create diplomacy mission diplomacy_mission
create event at position event [value]
Switch player control to specified
faction; old faction may not act
correctly as AI faction control [value]
Create building of the specified type
in a settlement create_building [value]
Disable AI disable_ai
Halts turn sequence just before the start of
the specified faction's turn, or the current
faction if no faction given halt_ai [value]
Restarts an AI turn sequence run_ai
Unknown shadow
Unknown ie
Unknown puppify_my_love
Unknown reapply_rigid_model_influence
Hint:

: Pham Thanh Nhat

Open the Rome: Total War folder(where u inst'ed R:TW).
Then look for a file named 'preferences'. You will see it easily.
Now use your typing skill to change any settings, like:
LIMITED_AMMO:FALSE to LIMITED_AMMO:TRUE (this will unlimit your flaming ammo, i think)
ALWAYS REMEMBER TO CREATE BACKUP FILES!

Hint:

: Pham Thanh Nhat

You want to rewrite history, eh? Well there's a way for you to do that.
Find the folder: ".\Activision\Rome Total War\Data\world\maps\battle"
there's the data of the Historical battle. You just need to find the file
"descr_strat" in any folder, for example: "Battle_of_Asculum" and then
change the data of unit's name, exp and armor and weapon lvl. like that.
When you play the battle you will see the change has affected on the battle :)
Battle Map Hints:

: Jahanzaib Javaid

If you are facing a long walk before engaging enemies then just increase the
Game Speed don't let your army to run.

Always attack from behind while crushing spear men. The best way is to attract
the band of spear man by sending some units closer to them (don't engage with
them for fight) once they are start chasing your army units then start attack
with you cavalry from behind on spear man. You will see they will start run in
a minute.

Spear men wall is great for taking off enemy cavalry units.don't let enemy
cavalry to engage your range units or they will be a heap of dead rangers in
a minute.

Elephants are the biggest and toughest unit in Rome Total War.Use your
rangers on elephants.Elephants can crush the biggest army in minutes.

Charriots are another big mess of a battlefield. Best is to use your archers
on them.

Hint:
:Some Guy

som may think elephants are the strongest units, that may be true but how
u use them relly counts. for me my fav. unit are the beserkers on the germans
faction they're may only be 24 but they're crazy wen thier beserk to go besek
get them close to enemy units then click on warcry to go beserk(not that close!)
1.they dont run away they fight til the end
2.mega strengh boost
3.scare troops, decreasing they're morale.
4.very good backup team
so yea.but the only thing is that they're very vunerable to missles which sucks.
now remember elephants are strong but they bring down ur money alot so use them
well like let them stay close to enemy like foot units so the archers on top of
the elephants can take down some of them but against legionary units of the roman
army try to move ur elephants to the side or the back to kill becuz arros arent
effective head to head against legionaries units becuz of their high defense value.
now comes to best foot archers.my fav is the ones that the germans hav its also
on one of the other barian faction (not the guals). with a 10 attack and a 10
defense(this is not including any exp or boost). man! thats good for archers.
Rome Total War Cheat:

: Pissucat,Sri Lanka

Time saving to load the game:
=============================
I installed to D:Rome folder so locations will be as above.
D:RomeDatafmv
Delete wmv. video file rome_title & activision logo video. So you will directly go
to loading screen.
D:RomeDatamenu
Change the image splash.tga as you like.(Adobe Photoshop supports tga files to edit.)
So you can watch what you like while loading the game instead of Activision product
advertisement.

How to grab historical quotes.
==============================
If you are interesting in History you can grab them in D:RomeDatatextquotes.txt

Rewrite History
===============
D:RomeDataworldmapsbattlecustom
Then you will find historical battle files
Eg: D:RomeDataworldmapsbattlecustomThe_Siege_of_Spartadescr_battle.txt
Change playable & non playable ,so you can play desired team.

How to win THE_SIEGE_OF_SPARTA strategically.
=============================================
I found this is the most difficult to win. So follow this.
Greek hoplite Spartans are the towers of Sparta. Destroy them all with minimum damage
to you.
Use always fire mode in archers & onagers .
Keep always pikemen units beside them (onagers ) incase of preventing sudden attack
from hoplite Spartans & Greek general's guard cavalry.
Use wedge formation for cavalry units.
Keep merc rhodian slingers away from firing range in the first part of battle. They
will be useful in entering town. Otherwise they waste their weapons by shooting without
right target.
Onagers should attack enemy concentrated areas . It ll give massive destruction.
(sometimes youll find that you cant attack to the unit. So target to the nearest building.
Dont allow Aegon of_Sparta to attack your units. Allow him to enter the town. Keep
aside your units from his reinforcement path & set your units concentrate.
Always defend your general.
Greek heavy peltast can be attacked by royal cavalry . but dont get in to the town to
kill them allow them to come out. Otherwise your unit will be trapped. Command them
to attack & run very nearby place. Repeat this so they can attack & save them selves
from being attacked. But remember not far away.
I found elephant cataphract & elephant small are so coward. They ran away even they
have 7,10 soldiers. T o get maximum use from them command them to enter the
town when the pathway is just clear for enter. Then they all will be trapped & fight
until they die. Thats what we want.!!!!!
While elephant cataphract & elephant small are doing their job youll find there is
much concentrate of enemies, then use your archers unit. Itll be more effective to
have much lives of Greeks.

Even after finish onagers' & rhodian slingers' weapons dont send them to fight with
hoplite Spartans. Itll equal to send them to death as they dont have shields.
It was the technique that proved success, but can be vary by the player. Try yourself.
But use your thinking wisely!!!!!!

Hints:

: NonCheater

Tips for people who gonna play the Guals faction in the campaign mode and is not
goin to use cheats:

in the beginin make everthing very high tax rate (ignore the yellow or blue face but
if its red make it high tax rate)
use mostly noncavalry units agaisnt the germans (cuz they gonna use spear warbands)
use alot of cavalry against the julii and spain and cargthage(might luanch an attack
so be ready with cavalry)
u might run out of money so never put 2 units at the same time in recruiting que so
remember to go recheck every settlement every turn!
use ur generals to kill fleeing units to gain exp
use fast barbarian cavlry get a little close to an enemy press pause(p button)then
double click on the enemy unit to see its stats and compare it with ur own.
move ur mouse across an enemy unit if its says shaken on it and is not fleeing
attack with somtin and it'll flee(same with ur own if a unit has shaken on it avaoid
using it!)
make sure u hav a well army in Alesia(or somtin like that) becuz the britons/germans
will attack somwher in the game
youll be fighting in 46 flanks(not in battle) spain julii german britons carthage
(maybe) rebels(of course, they'll be blocking trade routes so ull make less money)
ull definitely lose if u not a very strategic player
fight on hills with u own top and the enemy on the botom to gain fighting bonuses
always use warcry
if there are woods or snow terrain fight in it to gain fighting bonuses
chase fleeing enemies with cavalry


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